Opengl Textured Cube

Blending Advanced-OpenGL/Blending. 1 : ARB_texture_cube_map: 210 : ARB_texture_cube_map_array:. I've been using nehe's opengl tutorials as well as insanitydesign's android ports. Anyways here is my class. Modern OpenGL 02 - Textures. I have commented out the other texture code. Create a spinning 3D cube with OpenGL, GLUT and C++. The prepared composite tapes had a sharp and pure cube texture in the top Ni5W layer. Code for OpenGL Wikibook tutorials http://en. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Additional OpenGL Texture Resources. The other thing that you should notice is the vertex "v0" is shared with 3 adjacent faces; front, right and top face. For a cube, for example, you specify the "corners. We can use GL_COLOR_ATTACHMENTn to attach a color texture to color buffer, where n is usually 8. "An Overview and an Example" gives a brief, broad look at the steps required to perform texture mapping. It does resemble a cube slightly but something's off. And sometimes it is worth to have some similiar procedures with the codes available. I do have a better version of this application but some of the features are not yet complete such as bump mapping and displacement mapping. However, non-fragment shader stages have certain limitations. No downloads meet your criteria. 1D, 2D, 3D and cube map textures. PvE and its private unique slayings is an example. In the fragment shader the largest magnitude coordinate (the major axis. Textures are basically a chuck of memory, often using R,G,B(,A) values with 8 bits per channel. Rendering OpenGL shaders to a LED-Cube Last December, I attended the 34th Chaos Communication Congress in Leipzig, Germany. Cube OpenGL ES 2. Imports a cube map (. active for the OpenGL commands) when it is associated to a wxGLCanvas. faking reflections on objects A cube-map is comprised of 6 individual texture images OpenGL treats them as one texture It can be mipmapped: glGenerateMipmap( GL_TEXTURE_CUBE_MAP ); Cube-map requires 3 texture coordinates: S, T, and R. The simple following instruction sets the vertex texture coordinate for texture unit 0 just by copying the texture coordinate specified in the OpenGL application. OpenGL offers a way to store these depth values in an extra buffer, called the depth buffer, and perform the required check for fragments automatically. [OpenGL] Drawing cube using glDrawElements and glTexCoordPointer By Login , May 16, 2011 in Forum This topic is 3089 days old which is more than the 365 day threshold we allow for new replies. Anisotropic filtering. The new cube texture has an edge length of 16 pixels, and no Usage value. My laptop runs an amd 6750m as discrete and intel hd 3000, recently i have been receiving alot of errors when opening applications that opengl is not supported on my system, these are applications that i was using previously so i know that my laptop does support it, I have been trying to find a link to download opengl and cannot find any that work, any suggestions?. Although the corners of a cube share the vertex positions they do not share normals or texture coordinates so you need to decide if using an index buffer is worth it here. As you can get it from above that the OBJ files just includes. These are very useful for beginning OpenGL coding and learning OpenGL program structure. OK, I Understand. org, but don't forget to read the FAQ first !. We create the checkerboard pattern by analytically filling up a 2D array of RGB values. brown 'at' intel. Im trying to map a texture on to a quad in DirectX 11 and OpenGL 4. my posts on G80 architecture and OpenGL extensions , it is in French but can be translated with the British flag button on top left. next, I’m loading image from resource with Bitmap. The OpenGL TEXT_texture_cube_map Extension If you already understand programming conventional 2D texture mapping using OpenGL, rendering with cube map textures is far easier than you probably think. It shows a colored 3D cube. last updates: CubeTexture. 111 lines (85. Display the texture on the cube in the other window. At this point, the texture is loaded and ready to use. I need help. Android OpenGL ES 2. Im trying to map a texture on to a quad in DirectX 11 and OpenGL 4. Multi-pass texturing in OpenGL Introduction. map a bitmap or image) cube?. To check the current texture binding, query the gl. Be careful however, as, since if you specify a vec4, the homogenous fourth coordinate, which is constant, will be used. Colors and shades of the textures are tuned accordng to true-color photos made by Messenger, Viking and Cassini spacecrafts, and, of course, the Hubble Space Telescope. This matrix transforms the eight vertices of the view frustum, x_k for k=1 to 8 (see left image), to vertices representing the corners of a cube. Description. It shows how to handle polygon geometries efficiently and how to write simple vertex and fragment shader for programmable graphics pipeline. A cube map is treated as a single texture, but is made up of six square (yes, they must be square!) 2D images that make up the six sides of a cube. Imports a cube map (. The OpenGL Extension Wrangler Library Supported OpenGL Extensions. How to render a textured cube with OpenGL? UNANSWERED. The cube is rotating about x,y,z axises. I have a create_cube_map() function which takes file names for the 6 separate image files, and generates the opengl texture. python-opengl / code / chapter-05 / textured-cube. GL_TEXTURE_LOD_BIAS. This shows a colored 3D cube. Textures are basically a chuck of memory, often using R,G,B(,A) values with 8 bits per channel. Cube is the original game that started it all. Check out the other videos in this video series. Yokohama 3 Friday, February 27,. This module customises the behaviour of the OpenGL. The example has a mode using OpenGL stenciling to avoid drawing the reflection not on the top of the floor. Show a UV test grid (color grid). The following steps are given to apply texture to a cube − You can bind required texture to the cube using the gl. Exactly there are 6 2D textures in one cube map. The following code is an example of a 2D texture mapping, which provides a basic usage of textures. If we’re on the second or subsequent rows, we’ll duplicate the first vertex of that row,. Written based on the wording of the OpenGL 1. You need to use the rectangle texture extension together with the Apple texture range extension to ensure OpenGL uses DMA to access your texture data. 6 light matrices are calculated and 6 corresponding shadow maps (6 sides of a cube: right, left, top, bottom, back and front) around the point light are rendered to one bilinearly filtered array depth texture. You can even use clipping and borders - OpenGL textures get treated the same way as regular images. 2D Texture Mapping Texture images to make our surfaces more life-like Scan textures from the world (clouds, wood grain) or paint them yourself Store the texture in a 2D image Map the image onto the surface by a function which maps (u,v) coordinates of our parametric surface onto (x,y) image coordinates. I modified the texture loader, to accept a Texture Target constant. org, but don't forget to read the FAQ first !. This code will load a doom md5 model with textures and animation. The texture page on the OpenGL wiki. Part 1: Welcome! You’ll start by learning about one of the simplest formats that Blender can export models to – the OBJ file format. 1, and removed ARB suffix from APIs. Example 12-4 : Using Evaluators for Textures: texturesurf. but can you. 8/site-packages/ /usr/lib/python3. The result texture from step 2 is horizontally blurred - the outcome is stored in a texture which is then used for the vertical blur. Now that we have our shaders loaded in a new, more object-oriented way, we're a third of the way to having textured objects in our program! In this tutorial, we'll add a function to send textures to the graphics card and write a new class to give us a cube with texture coordinates. Just scaling this doesn't work because it textures the cube and then applies the scaling, which means that the texture will be stretched, instead of repeated along the y axis. The last two texture generation modes, GL_REFLECTION_MAP and GL_NORMAL_MAP, require the use of a new type of texture target: the cube map. This allows two or more distinct textures to be applied to a fragment in one texturing pass. OpenGL: A Checkerboard Texture Pattern. You can even use clipping and borders - OpenGL textures get treated the same way as regular images. In the fragment shader the largest magnitude coordinate (the major axis. The OpenGL cube map extension is named EXT_texture_cube_map. Today: Mappings, OpenGL Texturing Shadow, reflection/environment, transparency, bump, displacement Other mappings: gloss, volumetric fog, skins, rainbows, water OpenGL texture mapping how-to Lecture Outline Computing & Information Sciences Kansas State University 3 CIS 536/636 Introduction toComputer Graphics Lecture 12 of 41 Where We Are. Application. GL_TEXTURE_CUBE_MAP; GL_TEXTURE_CUBE_MAP_ARRAY; Supported attachment points for render buffers are: GL_COLOR_ATTACHMENT Not all OpenGL texture formats are supported by OptiX. At first I wanted to make it with origami, but I concluded that would be way too much work, especially since I wasn't really good with origami back then and took really long to fold. The original technique was pioneered by Edwin Catmull in 1974. I simply switched the texture in the "textured cube" tutorial to a png. This article will teach you how to draw a simple cube that you can spin to view in three. The Khronos Group unloaded the specs from the just-released OpenGL 3. OpenGL objects designed to work with textures are called Texture Objects. The bad news is that OpenGL can’t be told to use one index for the position, another for the texture, and another for the normal. Since we love spinning objects so much, we want to make a spinning cube with two sides textured, two sides solid-colored, and two sides with a color gradient. Dear All, I'm trying to load an hdr cube map. The EXT prefix means that the extension is a multi-vendor extension. Using and updating the components state in OpenGL textures. Now we are going to apply a texture to our cube. Cube OpenGL ES 2. Cube-map textures are used for making skyboxes. We have a cube where the "front" side needs to show texture number 3, maybe it's a brick. I'm trying to learn OpenGL, and I've been going through a lot of tutorials on loading a texture, but every single one seems to miss the most important step: how do I actually put a texture on somet. Vous vous apercevrez cependant que le chargement de texture est assez différent avec OpenGL. Anisotropic filtering. In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating cube to the screen. max_renderbuffer_size 16384 4096 8192 8192 16384 16384 4096 4096 8192 8192 8192 8192 16384 2048 2048 8192 16384 max_samples 16 6 4 8 4 8 0 0 8 8 8 8 8 0 0 4 8. The Cube OpenGL ES 2. For Tumblr, Facebook, Chromebook or WebSites. GL import * from OpenGL. In this example we add texture to cube3D using OPENGL, read image and add it to cube surface. How to Make a Cube in OpenGL. In GLSL a texture is specified as a uniform variable. !It!is!composed!of!eight!coreextensions! but!none!of!them!is!really!a!big!new!feature. NET recommend version 3. 3, but you probably want to use a uniform, or read it from a RGBA texture ( TGA supports the alpha channel, and GLFW supports TGA ). The Textures example demonstrates the use of Qt's image classes as textures in applications that use both OpenGL and Qt to display graphics. Cube OpenGL ES 2. I try to apply a texture to a cube (helped by your tutorial) but the result is not good because I can't. JMU Computer Science Course Information. After that 27 cube is drawn by looping and final Rubik cube is drawn, rotating in (2,2,0) axis. At first I draw a one cube where I mapped texture in all six side of cube with six different color images and you can save these images from here. 012 OpenGL 4. In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating cube to the screen. Textured cube¶ Using a texture is rather straightforward. Can decompress images from RAM (e. Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics. I have problem getting cube maps to work in OpenGL. Some sides of the cubes are being drawn over other sides of the cube. Then it must compute the texture coordinate for the vertex and store it in the pre defined varying variable gl_TexCoord[i], where i indicates the texture unit. So if I switched at a certain angles around the sphere, I result in different textures mapped to the opengl cube mapped sphere. or WGL_TEXTURE_CUBE_MAP_ARB. To distinguish from the x, y, z coordinates of object space, OpenGL labels the axes of texture space s, t. The amount of texture units you can have is hardware specific but there are at least 8. Texture mapping-- applying a graphics image, a picutre, or a pattern to a surface. obj format and loaded it in opengl the same way as. sounds like you have a pretty good idea of how the algorithm works. The EXT prefix means that the extension is a multi-vendor extension. Please use TexturedCube-1. Make the shaders work ! go on, at least try :) Adding colors. OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. To make Rubik cube real I have used texture mapping. Well, you can use cube map textures in which your vertex shader will take care of texture coordinates. Check out: In the snapshot below, the famous "mandrill" image is projected as if it were a 35mm slide onto the surface of the cube:. Check out the other videos in this video series. gl_1_3 OpenGL extension VERSION. OpenGL is a powerful 3D programming tool used to draw complex three-dimensional scenes from simple primitives. ogl / tutorial05_textured_cube / Calvin1602 Updated GLFW include path. I have managed to set up rendering into a framebuffer texture and then rendering from that texture to a cube. This is a great starting point, and during the current tutorial we will take it one step further by introducing texture loading libraries, the notion of multitexturing, and UV…. Jon Fingas, @jonfingas. Overview This extension provides a new texture generation scheme for cube map textures. 0 where (0,0) is conventionally the bottom-left corner and (1,1) is the top-right corner of the texture image. 0, CS, CS2, CS3, CS4, CS5 and CS6. Don't mind. These coordinates are used to access the texture, in the following way : Notice how the texture is distorted on the triangle. (I cannot locate OpenGL drivers newer than below for the NVS 4200M; the NVIDIA site has ones for 3-digit NVS model nos. GitHub Gist: instantly share code, notes, and snippets. texture) method of Drawable interface. It can load the data synchronously or asynchronously. 2D Textures are rectangular arrays of data (e. If you wish to have a skybox added to this list, please contact one of the forum administrators. Description. UV mapping is the 3D modelling process of projecting a 2D image to a 3D model's surface for texture mapping. 0 sized cube rendered as 6 quads. Tutorial part 6: learning how to write a 3D software engine in C#, TS or JS – Texture mapping, back-face culling & WebGL July 18, 2013 April 29, 2016 David Rousset 3D Software Engine , English , Technical article , Tutorial. We’ll read from two rows of vertices at a time, and build a triangle strip using those vertices. Final bits of Code. As an example, the following OpenGL code segment specifies a color-cube, center at the origin. 111 lines (85. These will allow us to load an image from a jpg, png, or bmp file into video memory, for use in the shaders. We don't use a "mipmap" for now, so make sure to specify GL_TEXTURE_MIN_FILTER to something else than the default minimap-based behavior - in this case, linear interpolation. At first I wanted to make it with origami, but I concluded that would be way too much work, especially since I wasn't really good with origami back then and took really long to fold. Use Page Up/Down to zoom in and out. glTexParameteri function is used to configure the texture. There is also example code to render Opengl and. Within Blender, and I believe generally in OpenGL, the texture co-ordinates map to each vertex described in the index array. As an example, the following OpenGL code segment specifies a color-cube, center at the origin. Understanding and Using OpenGL Texture Objects For our example, we'll use a spinning cube with a different texture on each face, plus a marble texture for the floor beneath this cube. The textures get distorted using the P3D renderer as you can see, but they look great using OPENGL. Calling glBindTexture with target set to GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and texture set to the name of the new texture binds the texture name to. The sky box mesh is a 2. A color is, conceptually, exactly the same as a position : it's just data. In this example we add texture to cube3D using OPENGL, read image and add it to cube surface. TEXTURE_BINDING_2D or gl. Man page of the (similar) OpenGL ES 2. 1 specification, texture objects became part of the API. Jun 25, 2010. Running the Program. Started by soerensen3. If we’re on the second or subsequent rows, we’ll duplicate the first vertex of that row,. Difference here is that rather than reflect the environment on the whole cube, only the parts of the reflection map that are bright will carry a reflection. Additional OpenGL Texture Resources. // Load texture const texture = loadTexture(gl, 'cubetexture. So I'm trying to learn how to use blender to create models and UV textures for use with some openGL stuff I'm learning. I am wanting to learn more about OpenGL. #define VIEWING_DISTANCE_MIN 3. Our textures must equal in width and height like 256 x 256 or something like that. I have redefine some vertex in the "vertices" array, if you look closely there are 16 points(3D) in that array, but to define a cube 8 are enough. Showing {{ downloads. The OpenGL Extension Wrangler Library Supported OpenGL Extensions. Built and maintained by @mikehearn. • For example to map a rectangular image onto a quad:. I know how to do it via OpenGL in general and in Qt 4. Recommend:c++ - OpenGL Creating Texture Cube from vectors. Exactly the tool I was looking for — OpenGL plus “native” Flutter widgets/gestures. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). Since we love spinning objects so much, we want to make a spinning cube with two sides textured, two sides solid-colored, and two sides with a color gradient. Can anyone see where am going wrong. The oxide thickness was. You now have all the needed pieces to draw the cube in white. We will also learn about depth buffering, and how a typical program does time-based updates such as animation. This video is unavailable. OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware. The biggest change experience the Cube. We have a cube where the "front" side needs to show texture number 3, maybe it's a brick. The default value for this attribute is FALSE. Modern OpenGL 02 - Textures. The last two texture generation modes, GL_REFLECTION_MAP and GL_NORMAL_MAP, require the use of a new type of texture target: the cube map. The Quadrics procedures ( gluSphere, gluCilinder, gluCone, etc. … can't find how to use textureCube … do i have to create an specific texture in my opengl application … or just using texture2d ?? thx. A texture cube is a 2D texture array that contains 6 textures, one for each face of the cube. The result should be a cube which is colored all the way through such that every point inside the cube gets the color from a corresponding point inside texture. Texture mapping in_opengl 1. In this lesson, we're going to add to what we learned in lesson three and learn how to add texturing. First of all the color array was replaced by the texture array, which contains the texture mapping coordinates. 3d texture Software - Free Download 3d texture - Top 4 Download - Top4Download. This should not happen! I'm very new to OpenGL and if anybody with OpenGL experience could help me with issue it would be greatly appreciated. Final bits of Code. ListEGLConfigs. Cubemaps Advanced-OpenGL/Cubemaps. In GLSL a texture is specified as a uniform variable. OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). For loading the radiance/hdr file I'm using VampyreImagingOpenGL from trunk (The rest of the package is the latest release because I couldn't get trunk working for me and the release version of VampyreImagingOpenGL is converting hdr images to 8-bit before loading). This article introduces two new classes to the tdogl namespace: tdogl::Bitmap and tdogl::Texture. First, it transforms all vertex data from the eye coordinates to the clip coordinates. Use F1 to toogle between full screen and windowed mode. These will allow us to load an image from a jpg, png, or bmp file into video memory, for use in the shaders. the cube formed by the cube mapped textures, with the point where the ray intersects the cube being the texel sampled. Hi World, I made a 3d pyramid in VB. The procedure of texture mapping implementation in OpenGL just calling the name of the image file has been developed with the application of the class CImage. The other thing that you should notice is the vertex "v0" is shared with 3 adjacent faces; front, right and top face. 0 and OpenGL 4. This example has been written for OpenGL ES 2. They represent the 6 faces of a cube (that s why they are called cube maps :-). This shows how to list the available EGLConfig. Man page of the (similar) OpenGL ES 2. If any processing which is not related to the mouse movement, and takes much time, then we can use an intermediate texture to hold the output of heavy task. Wavefront OBJ loader; Textured cube. Showing {{ totalDownloadsCount }} downloads. The following listing shows how to use a few previously described functions from the three groups to render our cube vertex data. Cubemaps are a texture type, using the type GL_TEXTURE_CUBE_MAP. OpenGL is implemented internally as a state machine. Instead of the current texture providing a 1D, 2D, or 3D lookup into a 1D, 2D, or 3D texture image, the texture is a set of six 2D images representing the faces of a cube. Android OpenGL ES 2. The new cube texture has an edge length of 16 pixels, and no Usage value. A cube map is a special form of a texture. h NVIDIA OpenGL Extensions Specifications Contents Entries in bold are new. rar - demonstrate how to texture cube using 6 different textures. After reading a bunch of tutorials and working stuff out, I can take the basic cube, mark edges as seems, UV unwrap it. Additional OpenGL Texture Resources. rar - demonstrate how to texture a complex object with uv coordinates from OBJ file. OpenGL supports four basic texture map types. Check out: In the snapshot below, the famous "mandrill" image is projected as if it were a 35mm slide onto the surface of the cube:. The bull bar is covered by a 5-year limited warranty. GL_ARB_texture_compression Name ARB_texture_compression Name Strings GL_ARB_texture_compression Contact Pat Brown, Intel Corporation (patrick. After i have set the cube textures, the fps is decreased (from 60 to 40). 9 hours ago, Finnn said: halloween costume contest or anything like that on the horizon? There is a fashion show with Emoo at this one, check events tab. A texture is an OpenGL Object that contains one or more images that all have the same image format. • Only NVIDIA’s Fermi (and on) support OpenGL 4 • However many ARB extensions introduced by OpenGL 4 are supported by older DirectX 10 (and sometimes 9) GPUs – Examples: OpenGL 4. However, non-fragment shader stages have certain limitations. Should I include the. A cube map is treated as a single texture, but is made up of six square (yes, they must be square!) 2D images that make up the six sides of a cube. OpenGL objects designed to work with textures are called Texture Objects. The following steps are given to apply texture to a cube: You can bind required texture to the cube using gl. GL_TEXTURE_CUBE_MAP_TYPES constant array could be moved to the source file, to hide that implementation detail, assuming it is not meaningful outside the class. A color is, conceptually, exactly the same as a position : it's just data. The procedure of texture mapping implementation in OpenGL just calling the name of the image file has been developed with the application of the class CImage. Feel free to contact us for any question, remark, bug report, or other : [email protected] DX11 Weird tearing lines on textured rotating cube, in windowed mode By Mumsfilibaba , June 12, 2015 in Graphics and GPU Programming This topic is 1567 days old which is more than the 365 day threshold we allow for new replies. This happens because when OpenGL draws your cube triangle-by-triangle, it will overwrite its pixels even though something else might've been drawn there before. The result texture from step 2 is horizontally blurred - the outcome is stored in a texture which is then used for the vertical blur. Cube Mapping. Use F1 to toogle between full screen and windowed mode. Now any subsequent texture GL operations will happen to the texture that we created in glGenTextures. For example, if the base filename for a cube map is mycube , you could name the texture files: mycube_back , mycube_down , mycube_forward , mycube_left , mycube_right. Hint2 : For previous versions of OpenGL, use glFragData[1] = myvalue instead. OpenGL Spherical Mapping Blinn/Newell Latitude Mapping Cube Mapping. For cube maps, you can use any of the conventions listed in Table 2-1. We don't use a "mipmap" for now, so make sure to specify GL_TEXTURE_MIN_FILTER to something else than the default minimap-based behavior - in this case, linear interpolation. Most calls to OpenGL functions modify a global state that you cannot access directly. 0 defines the 1D and 2D texture targets. GL_TEXTURE_COORD_ARRAY)). GLuint texture variable is used to hold the texture data. ogl / tutorial05_textured_cube / Calvin1602 Updated GLFW include path. 5 spec does not allow to specify GL_TEXTURE_CUBE_MAP and GL_TEXTURE_CUBE_MAP_ARRAY as named textures for glTextureSubImage3D, but ARB_direct_state_access extension does. But have you ever wanted to load a movie into a 3D scene? Maybe you want to read a movie file, and display it on a quad moving around your scene. OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. The last parameter is the number of vertices to pass to rendering pipeline of OpenGL. Yokohama 3 Friday, February 27,. Approved by ARB on March 16, 2000 Version Last Modified Date: May 23, 2000 Author Revision: 1. That is all there is to it if you want to use compressed textures. Initially, stenciling is not used so if you look (by holding down the left mouse button and moving) at the dinosaur from "below" the floor, you'll see a bogus dinosaur and appreciate how the basic technique works. A colored spinning cube is rendered to a frame buffer, which is then attached as a texture on the faces of another spinning cube. Once the texture object is created you can obtain the object name from the textureId() function. One - colored 3D cube. what I need to do now is to make the texture for each face dynamic (using Bitmaps created in code). This texture mapping techniques are for 2D. No, face->data simply points to the beginning of the last row (because in Allegro bitmaps row 0 is the top-most row while in OpenGL textures row 0 is the bottom-most row). The cube is rotating about x,y,z axises. Basic texturing. Instead of the current texture providing a 1D, 2D, or 3D lookup into a 1D, 2D, or 3D texture image, the texture is a set of six 2D images representing the faces of a cube. 6 support added Improved Mac OSX build support Improved cmake build support Bug fixes: Resovled crash when glXGetCurrentDisplay() is NULL. Calling glBindTexture with target set to GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and texture set to the name of the new texture. 3, but you probably want to use a uniform, or read it from a RGBA texture ( TGA supports the alpha channel, and GLFW supports TGA ). The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. Some sides of the cubes are being drawn over other sides of the cube. The transformation applied on the camera are called View Transforms.